보호의 문양 === ===

레벨 3 방호술 (바드, 클레릭, 위저드)

시전 시간: 1시간

사정거리: Touch

구성 요소: V, S, M (200GP 이상의 가루 다이아몬드, 주문 소모)

지속 시간: 해제되거나 발동될 때까지

나중에 마법적 효과를 발동시키는 문양을 새깁니다. 표면(예: 테이블이나 바닥 일부)에 새기거나 책이나 상자처럼 닫을 수 있는 물체 안에 새겨서 문양을 숨깁니다. 글리프는 지름이 10피트 이하인 영역에 엄폐 표시할 수 있습니다. 표면이나 물체가 이 주문를 시전하는 곳에서 10피트 이상 이동하면 문양이 깨지고 주문는 발동되지 않고 종료됩니다.

이 문양은 거의 눈에 띄지 않기 때문에 지혜(지각)를 주문 DC에 성공적으로 확인해야 알아차릴 수 있습니다.

문양을 새길 때는 아래 설명대로 트리거를 설정하고 폭발성 룬인지 주문 문양인지 선택합니다.

트리거를 설정합니다. 주문를 시전할 때 어떤 문양이 발동할지 결정합니다. 표면에 새겨진 문양의 경우, 평범 트리거에는 문양을 터치하거나 밟거나, 다른 물체 문양을 제거하거나, 일정 거리 내에 접근하는 것이 포함됩니다. 물체 안에 새겨진 문양의 경우, 평범 트리거에는 해당 물체를 열거나 문양을 보는 것이 포함됩니다. 글리프가 t

Glyph of Warding

Level 3 Abjuration (Bard, Cleric, Wizard)

Casting Time: 1 hour

Range: Touch

Components: V, S, M (powdered diamond worth 200+ GP, which the spell consumes)

Duration: Until dispelled or triggered

You inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor) or within an object that can be closed (such as a book or chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends with- out being triggered.

The glyph is nearly imperceptible and requires a successful Wisdom (Perception) check against your spell save DC to notice.

When you inscribe the glyph, you set its trigger and choose whether it’s an explosive rune or a spell glyph, as explained below.

Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, common triggers include touching or stepping on the glyph, removing another object cov- ering it, or approaching within a certain distance of it. For glyphs inscribed within an object, common triggers include opening that object or seeing the glyph. Once a glyph is triggered, this spell ends.

You can refine the trigger so that only creatures of certain types activate it (for example, the glyph could be set to affect Aberrations). You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.

Explosive Rune. When triggered, the glyph erupts with magical energy in a 20-foot-radius Sphere cen- tered on the glyph. Each creature in the area makes a Dexterity saving throw. A creature takes 5d8 Acid, Cold, Fire, Lightning, or Thunder damage (your

choice when you create the glyph) on a failed save or half as much damage on a successful one.

Spell Glyph. You can store a prepared spell of level 3 or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way.

When the glyph is triggered, the stored spell takes effect. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons Hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires Con- centration, it lasts until the end of its full duration.

Using a Higher-Level Spell Slot. The damage of an explosive rune increases by 1d8 for each spell

slot level above 3. If you create a spell glyph, you can store any spell of up to the same level as the spell slot you use for the Glyph of Warding.

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  • source/srd52/spells/glyph_of_warding.txt
  • 마지막으로 수정됨: 2025/05/15 21:40
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