source:srd52:monsters:kraken

크라켄

크라켄

거대한 괴물 (타이탄), 혼돈악

AC 18 우선권 +14 (24)

HP 481 (26d20 + 208)

속도 30 피트, 수영 120 피트.

모드 저장 모드 저장 모드 저장 모드 저장

근력 30+10+17민첩 11+0+7 건강 26+8+15
지능 22+6 +6 Wis 18+4+11매력 20+5+5


기술 역사 +13, 지각 +11

면역 냉기, 번개; 겁먹음, 움츠러들기, 마비, 제지

감각 진시야 120피트; 패시브 지각 21

언어 심연, 천상, 지옥, 원시어를 이해하지만 말을 할 수 없습니다; 정신감응 120피트.

CR 23(경험치 50,000, 은신처에서 62,000, PB +7)

특성

=== 수륙양용. 크라켄는 공기와 물을 호흡할 수 있습니다.

전설 저항(은신처에서 4일/일 또는 5일/일). 내성 굴림에 실패하면, 대신 성공할 수 있습니다. ===

=== 공성 몬스터. 크라켄는 오브젝트와 구조물에 두 배의 피해 피해를 줍니다.

액션

다중 공격. 크라켄 촉수 공격을 두 번 하고 투척, 번개, 삼키기를 사용합니다.

촉수. 근접 공격 롤: +17, 사거리 30피트 명중: 24 (4d6 + 10) 타격 피해. 대상는 열 개의 촉수 중 하나에 붙잡힌 상태이상(탈출 DC 20)를 가지고 있으며, 제지된 상태이상 상태입니다.

Kraken        

Gargantuan Monstrosity (Titan), Chaotic Evil

AC 18 Initiative +14 (24)

HP 481 (26d20 + 208)

Speed 30 ft., Swim 120 ft.

MOD SAVE MOD SAVE MOD SAVE

Str 30+10+17Dex 11+0+7 Con 26+8+15
Int 22+6 +6 Wis 18+4+11Cha 20+5+5


Skills History +13, Perception +11

Immunities Cold, Lightning; Frightened, Grappled, Paralyzed, Restrained

Senses Truesight 120 ft.; Passive Perception 21

Languages Understands Abyssal, Celestial, Infernal, and Primordial but can’t speak; telepathy 120 ft.

CR 23 (XP 50,000, or 62,000 in lair; PB +7)

Traits                                  

Amphibious. The kraken can breathe air and water.

Legendary Resistance (4/Day, or 5/Day in Lair). If the kraken fails a saving throw, it can choose to suc- ceed instead.

Siege Monster. The kraken deals double damage to ob- jects and structures.

Actions                                

Multiattack. The kraken makes two Tentacle attacks and uses Fling, Lightning Strike, or Swallow.

Tentacle. Melee Attack Roll: +17, reach 30 ft. Hit: 24 (4d6 + 10) Bludgeoning damage. The target has the Grappled condition (escape DC 20) from one of ten tentacles, and it has the Restrained condition until the grapple ends.

Fling. The kraken throws a Large or smaller creature Grappled by it to a space it can see within 60 feet of itself that isn’t in the air. Dexterity Saving Throw: DC 25, the creature thrown and each creature in the des- tination space. Failure: 18 (4d8) Bludgeoning damage, and the target has the Prone condition. Success: Half damage only.

Lightning Strike. Dexterity Saving Throw: DC 23, one creature the kraken can see within 120 feet. Failure: 33 (6d10) Lightning damage. Success: Half damage.

Swallow. Dexterity Saving Throw: DC 25, one creature Grappled by the kraken (it can have up to four crea- tures swallowed at a time). Failure: 23 (3d8 + 10) Pierc- ing damage. If the target is Large or smaller, it is swal- lowed and no longer Grappled. A swallowed creature has the Restrained condition, has Total Cover against attacks and other effects outside the kraken, and takes 24 (7d6) Acid damage at the start of each of its turns.

If the kraken takes 50 damage or more on a single

turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the kraken with the Prone condition. If the kraken dies, any swallowed creature no longer has the Restrained condition and

can escape from the corpse using 15 feet of movement, exiting Prone.

Legendary           Actions                        

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the kraken can expend a use to take one of the following actions. The kraken regains all expended uses at the start of each of its turns.

Storm Bolt. The kraken uses Lightning Strike.

Toxic Ink. Constitution Saving Throw: DC 23, each creature in a 15-foot Emanation originating from the kraken while it is underwater. Failure: The target has the Blinded and Poisoned conditions until the end of the kraken’s next turn. The kraken then moves up to its Speed. Failure or Success: The kraken can’t take this action again until the start of its next turn.

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  • source/srd52/monsters/kraken.txt
  • 마지막으로 수정됨: 2025/05/15 22:01
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