블랙 드래곤
검은 드래곤 웜링
미디엄 드래곤 (크로매틱), 혼돈 악
AC 17 우선권 +4 (14)
HP 33 (6d8 + 6)
속도 30피트 이동, 60피트 비행, 30피트 수영.
모드 저장 모드 저장 모드 저장
근력 15 | +2 | +2 | 민첩 14 | +2 | +4 | 건강 13 | +1 | +1 |
지능 10 | +0 | +0 | Wis 11 | +0 | +2 | 매력 13 | +1 | +1 |
스킬 지각 +4, 은신 +4
면역 산
감각 맹시야 10피트, 암시야 60피트; 패시브 지각 14
언어 드라코닉
CR 2 (XP 450, PB +2)
특성
수륙양용. 용은 공기와 물을 호흡할 수 있습니다.
행동
=== 다중 공격. 드래곤이 두 번의 렌드 공격을 합니다.
렌드. 근접 공격 롤: 4, 사거리 5피트 적중: 5 (1d6 + 2) 베기 피해+2 (1d4) 산성 피해.
산성 숨결(재충전 5-6). 민첩 세이빙 던지기:
DC 11, 길이 15피트, 너비 5피트 줄로 각각 크리처. 실패: 22 (5d8) 산성 피해. 성공: Half 피해.
젊은 검은 용
대형 용 (색채), 혼돈 악
AC 18 우선권 +5 (15)
HP 127 (15d10 + 45)
속도 40 피트, 비행 80 피트, 수영 40 피트.
모드 저장 모드 저장 모드 저장
근력 19 | +4 | +4 | 민첩 14 | +2 | +5 | 건강 17 | +3 | +3 |
지능 12 | +1 | +1 | Wis 11 | +0 | +3 | 매력 15 | +2 | +2 |
Skil
원문
Black Dragons
Black Dragon Wyrmling
Medium Dragon (Chromatic), Chaotic Evil
AC 17 Initiative +4 (14)
HP 33 (6d8 + 6)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 15 | +2 | +2 | Dex 14 | +2 | +4 | Con 13 | +1 | +1 |
Int 10 | +0 | +0 | Wis 11 | +0 | +2 | Cha 13 | +1 | +1 |
Skills Perception +4, Stealth +4
Immunities Acid
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages Draconic
CR 2 (XP 450; PB +2)
Traits
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage plus 2 (1d4) Acid damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw:
DC 11, each creature in a 15-foot-long, 5-foot- wide Line. Failure: 22 (5d8) Acid damage. Success: Half damage.
Young Black Dragon
Large Dragon (Chromatic), Chaotic Evil
AC 18 Initiative +5 (15)
HP 127 (15d10 + 45)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 19 | +4 | +4 | Dex 14 | +2 | +5 | Con 17 | +3 | +3 |
Int 12 | +1 | +1 | Wis 11 | +0 | +3 | Cha 15 | +2 | +2 |
Skills Perception +6, Stealth +5
Immunities Acid
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 16
Languages Common, Draconic
CR 7 (XP 2,900; PB +3)
Traits
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 9 (2d4
+ 4) Slashing damage plus 3 (1d6) Acid damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw:
DC 14, each creature in a 30-foot-long, 5-foot- wide Line. Failure: 49 (14d6) Acid damage. Success: Half damage.
Adult Black Dragon
Huge Dragon (Chromatic), Chaotic Evil
AC 19 Initiative +12 (22)
HP 195 (17d12 + 85)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 23 | +6 | +6 | Dex 14 | +2 | +7 | Con 21 | +5 | +5 |
Int 14 | +2 | +2 | Wis 13 | +1 | +6 | Cha 19 | +4 | +4 |
Skills Perception +11, Stealth +7
Immunities Acid
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 21
Languages Common, Draconic
CR 14 (XP 11,500, or 13,000 in lair; PB +5)
Traits
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to suc- ceed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Acid Arrow (level 3 version).
Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6
+ 6) Slashing damage plus 4 (1d8) Acid damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw:
DC 18, each creature in a 60-foot-long, 5-foot- wide Line. Failure: 54 (12d8) Acid damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17,
+9 to hit with spell attacks):
At Will: Acid Arrow (level 3 version), Detect Magic, Fear
1/Day Each: Speak with Dead, Vitriolic Sphere
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Cloud of Insects. Dexterity Saving Throw: DC 17, one creature the dragon can see within 120 feet. Failure: 22 (4d10) Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Frightful Presence. The dragon uses Spellcasting to cast Fear. The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Ancient Black Dragon
Gargantuan Dragon (Chromatic), Chaotic Evil
AC 22 Initiative +16 (26)
HP 367 (21d20 + 147)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 27 | +8 | +8 | Dex 14 | +2 | +9 | Con 25 | +7 | +7 |
Int 16 | +3 | +3 | Wis 15 | +2 | +9 | Cha 22 | +6 | +6 |
Skills Perception +16, Stealth +9
Immunities Acid
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 26
Languages Common, Draconic
CR 21 (XP 33,000, or 41,000 in lair; PB +7)
Traits
Amphibious. The dragon can breathe air and water.
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to suc- ceed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Acid Arrow (level 4 version).
Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 17 (2d8
+ 8) Slashing damage plus 9 (2d8) Acid damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 22, each creature in a 90-foot-long, 10-foot- wide Line. Failure: 67 (15d8) Acid damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21,
+13 to hit with spell attacks):
At Will: Acid Arrow (level 4 version), Detect Magic, Fear
1/Day Each: Create Undead, Speak with Dead, Vitriolic Sphere (level 5 version)
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Cloud of Insects. Dexterity Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 33 (6d10) Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Frightful Presence. The dragon uses Spellcasting to cast Fear. The dragon can’t take this action again until the start of its next turn.
토론