source:srd52:magic_items:mirror_of_life_trapping

생명의 덫(Mirror Of Life Trapping)

경이로운 아이템, 매우 희귀

높이 4피트, 너비 2피트의 이 거울을 간접적으로 보면, 그 표면에 희미한 창조물의 이미지가 보입니다. 거울의 무게는 50파운드, AC 11, HP 10, 면역~독 및 정신 피해, 취약~타격 피해입니다. 체력이 0으로 감소하면 똥이 되어 파괴됩니다.

거울이 수직면에 매달려 있고 5피트 이내에 있다면, 마법 행동를 가지고 명령 단어를 사용해 활성화할 수 있습니다. 마법의 행동를 가져가서 명령 단어를 반복해 비활성화할 때까지 활성화된 상태로 유지됩니다.

거울에서 30피트 이내에서 활성화된 거울에 비친 자신을 제외한 모든 크리처는 DC 15%의 매력 내성 굴림에 성공해야 하며, 그렇지 않으면 자신이 착용하거나 들고 있는 모든 것과 함께 갇힙니다.

거울의 열두 개의 차원 외 세포 중 하나에 갇혀야 합니다. 거울의 자연를 알고 있는 크리처은 유리 보정로 내성를 만들고, 내성에서 자동으로 구조물이 성공합니다.

차원 외 세포는 시야를 10피트까지 감소시키는 짙은 안개로 가득 찬 무한한 공간입니다. 거울의 세포에 갇힌 생명체는 노화하지 않으며, 먹거나 마시거나 수면할 필요도 없습니다. 세포 안에 갇힌 크리처는 평면 이동을 허용하는 마법을 사용하여 탈출할 수 있습니다. 그렇지 않으면 크리처는 풀려날 때까지 감방에 갇혀 있습니다.

만약

Mirror of Life Trapping

Wondrous Item, Very Rare

When this 4-foot-tall, 2-foot-wide mirror is viewed indirectly, its surface shows faint images of crea- tures. The mirror weighs 50 pounds, and it has AC 11, HP 10, Immunity to Poison and Psychic damage, and Vulnerability to Bludgeoning damage. It shat- ters and is destroyed when reduced to 0 Hit Points.

If the mirror is hanging on a vertical surface and you are within 5 feet of it, you can take a Magic action and use a command word to activate it. It remains activated until you take a Magic action and repeat the command word to deactivate it.

Any creature other than you that sees its reflec- tion in the activated mirror while within 30 feet of the mirror must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it

is wearing or carrying, in one of the mirror’s twelve extradimensional cells. A creature that knows the mirror’s nature makes the save with Advantage, and Constructs succeed on the save automatically.

An extradimensional cell is an infinite expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror’s cells don’t age, and they don’t need to eat, drink, or sleep. A creature trapped within a cell can escape using magic that permits planar travel. Otherwise, the creature is confined to the cell until freed.

If the mirror traps a creature but its twelve ex- tradimensional cells are already occupied, the mir- ror frees one trapped creature at random to accom- modate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, all creatures it contains are freed and appear in un- occupied spaces near it.

While within 5 feet of the mirror, you can take a Magic action to name one creature trapped in it or call out a particular cell by number. The creature named or contained in the named cell appears as an image on the mirror’s surface. You and the creature can then communicate.

In a similar way, you can take a Magic action and use a second command word to free one creature trapped in the mirror. The freed creature appears, along with its possessions, in the unoccupied space nearest to the mirror and facing away from it.

Placing the mirror inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and

opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it to a random loca- tion on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.


Mithral Armor

Armor (Any Medium or Heavy, Except Hide Armor), Uncommon
1d100

(13-Card Deck)
1d100

(22-Card Deck)



Card
Mithral is a light, flexible metal. Armor made of this 65–72 74–77 Skull
substance can be worn under normal clothes. If the 73–80 78–82 Star

armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.

댓글을 입력하세요:
Q Z Y A J
 
  • source/srd52/magic_items/mirror_of_life_trapping.txt
  • 마지막으로 수정됨: 2025/05/15 11:18
  • 저자 127.0.0.1