목차

미라

Mummy

중형 또는 소형 언데드, 질서 악

AC 11 우선권 -1 (9)

HP 58 (9d8 + 18)

속도 20 ft.

모드 저장 모드 저장 모드 저장

근력16+3+3민첩 8 -1-1건강 15+2+2
지능6 -2-2Wis 12+1+3매력 12+1+1


취약성 불

면역 괴사, 독; 매혹, 탈진, 겁에 질린, 마비, 중독

감각 암시야 60피트; 지속 효과 지각 11 언어 평범 + 다른 언어 2개 CR 3(XP 700, PB +2)

행동

=== 다중 공격. 미라가 썩은 주먹을 두 번 공격하고 무시무시한 눈부심을 사용합니다.

썩은 주먹. 근접 공격 롤: 5, 사거리 5피트 적중: 8 (1d10 + 3) 타격 피해+10 (3d6) 사령 피해. 대상가 크리처이면 저주받은 것입니다. 저주받은 상태에서는 대상은 명중 점수를 회복할 수 없고, 긴 휴식을 끝내도 최대 명중 점수가 정상으로 돌아오지 않으며, 24시간이 경과할 때마다 최대 명중 점수가 10(3d6)씩 감소합니다. 이 공격으로 명중률이 0으로 감소하면 크리처는 죽어 먼지로 변합니다.

끔찍한 눈부심. 지혜 절약 던지기: DC 11, 미라의 60피트 내 시야를 하나 크리처확보합니다. 실패: 미라의 다음 턴이 끝날 때까지 겁에 질린 대상 상태를 유지합니다. 성공: 대상는 24시간 동안 이 미라의 공포의 눈부심에 면역이 됩니다.


원문

Mummies

Mummy        

Medium or Small Undead, Lawful Evil

AC 11 Initiative −1 (9)

HP 58 (9d8 + 18)

Speed 20 ft.

MOD SAVE MOD SAVE MOD SAVE

Str16+3+3Dex 8 −1−1Con 15+2+2
Int6 −2−2Wis 12+1+3Cha 12+1+1


Vulnerabilities Fire

Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Senses Darkvision 60 ft.; Passive Perception 11 Languages Common plus two other languages CR 3 (XP 700; PB +2)

Actions                                

Multiattack. The mummy makes two Rotting Fist at- tacks and uses Dreadful Glare.

Rotting Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Dreadful Glare. Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy’s next turn. Success: The target is immune to this mummy’s Dreadful Glare for 24 hours.


Mummy            Lord       

Medium or Small Undead (Cleric), Lawful Evil

AC 17 Initiative +10 (20)

HP 187 (25d8 + 75)

Speed 30 ft.

MOD SAVE MOD SAVE MOD SAVE

Str 18+4+4Dex 10+0+0Con 17+3+3
Int 11+0+5Wis 19+4+9Cha 16+3+3


Skills History +5, Perception +9, Religion +5

Vulnerabilities Fire

Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Senses Truesight 60 ft.; Passive Perception 19 Languages Common plus three other languages CR 15 (XP 13,000, or 15,000 in lair; PB +5)

Traits                                  

Legendary Resistance (3/Day, or 4/Day in Lair). If the mummy fails a saving throw, it can choose to suc- ceed instead.

Magic Resistance. The mummy has Advantage on sav- ing throws against spells and other magical effects.

Undead Restoration. If destroyed, the mummy gains a new body in 24 hours if its heart is intact, reviving with all its Hit Points. The new body appears in an unoccu- pied space within the mummy’s lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all dam- age except Fire.

Actions                                

Multiattack. The mummy makes one Rotting Fist or Channel Negative Energy attack, and it uses Dreadful Glare.

Rotting Fist. Melee Attack Roll: +9, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, it gains no benefit from finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Channel Negative Energy. Ranged Attack Roll: +9, range 60 ft. Hit: 25 (6d6 + 4) Necrotic damage.

Dreadful Glare. Wisdom Saving Throw: DC 17, one creature the mummy can see within 60 feet. Failure: 25 (6d6 + 4) Psychic damage, and the target has the Para- lyzed condition until the end of the mummy’s next turn.

Spellcasting. The mummy casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks):

At Will: Dispel Magic, Thaumaturgy

1/Day Each: Animate Dead, Harm, Insect Plague (level 7 version)

Reactions                              

Whirlwind of Sand. Trigger: The mummy is hit by an attack roll. Response: The mummy adds 2 to its AC against the attack, possibly causing the attack to miss, and the mummy teleports up to 60 feet to an unoccu- pied space it can see. Each creature of its choice that it can see within 5 feet of its destination space has the Blinded condition until the end of the mummy’s next turn.

Legendary           Actions                        

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the mummy can expend a use to take one of the following actions. The mummy regains all expended uses at the start of each of its turns.

Dread Command. The mummy casts Command (level 2 version), using the same spellcasting ability as Spell- casting. The mummy can’t take this action again until the start of its next turn.

Glare. The mummy uses Dreadful Glare. The mummy can’t take this action again until the start of its

next turn.

Necrotic Strike. The mummy makes one Rotting Fist or Channel Negative Energy attack.