Mummy
중형 또는 소형 언데드, 질서 악
AC 11 우선권 -1 (9)
HP 58 (9d8 + 18)
속도 20 ft.
모드 저장 모드 저장 모드 저장
근력 | 16 | +3 | +3 | 민첩 8 | -1 | -1 | 건강 15 | +2 | +2 |
지능 | 6 | -2 | -2 | Wis 12 | +1 | +3 | 매력 12 | +1 | +1 |
취약성 불
면역 괴사, 독; 매혹, 탈진, 겁에 질린, 마비, 중독
감각 암시야 60피트; 지속 효과 지각 11 언어 평범 + 다른 언어 2개 CR 3(XP 700, PB +2)
행동
=== 다중 공격. 미라가 썩은 주먹을 두 번 공격하고 무시무시한 눈부심을 사용합니다.
썩은 주먹. 근접 공격 롤: 5, 사거리 5피트 적중: 8 (1d10 + 3) 타격 피해+10 (3d6) 사령 피해. 대상가 크리처이면 저주받은 것입니다. 저주받은 상태에서는 대상은 명중 점수를 회복할 수 없고, 긴 휴식을 끝내도 최대 명중 점수가 정상으로 돌아오지 않으며, 24시간이 경과할 때마다 최대 명중 점수가 10(3d6)씩 감소합니다. 이 공격으로 명중률이 0으로 감소하면 크리처는 죽어 먼지로 변합니다.
끔찍한 눈부심. 지혜 절약 던지기: DC 11, 미라의 60피트 내 시야를 하나 크리처확보합니다. 실패: 미라의 다음 턴이 끝날 때까지 겁에 질린 대상 상태를 유지합니다. 성공: 대상는 24시간 동안 이 미라의 공포의 눈부심에 면역이 됩니다.
Mummy
Medium or Small Undead, Lawful Evil
AC 11 Initiative −1 (9)
HP 58 (9d8 + 18)
Speed 20 ft.
MOD SAVE MOD SAVE MOD SAVE
Str | 16 | +3 | +3 | Dex 8 | −1 | −1 | Con 15 | +2 | +2 |
Int | 6 | −2 | −2 | Wis 12 | +1 | +3 | Cha 12 | +1 | +1 |
Vulnerabilities Fire
Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft.; Passive Perception 11 Languages Common plus two other languages CR 3 (XP 700; PB +2)
Actions
Rotting Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.
Dreadful Glare. Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy’s next turn. Success: The target is immune to this mummy’s Dreadful Glare for 24 hours.
Mummy Lord
Medium or Small Undead (Cleric), Lawful Evil
AC 17 Initiative +10 (20)
HP 187 (25d8 + 75)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 18 | +4 | +4 | Dex 10 | +0 | +0 | Con 17 | +3 | +3 |
Int 11 | +0 | +5 | Wis 19 | +4 | +9 | Cha 16 | +3 | +3 |
Skills History +5, Perception +9, Religion +5
Vulnerabilities Fire
Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Truesight 60 ft.; Passive Perception 19 Languages Common plus three other languages CR 15 (XP 13,000, or 15,000 in lair; PB +5)
Traits
Actions
Rotting Fist. Melee Attack Roll: +9, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, it gains no benefit from finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.
Channel Negative Energy. Ranged Attack Roll: +9, range 60 ft. Hit: 25 (6d6 + 4) Necrotic damage.
Dreadful Glare. Wisdom Saving Throw: DC 17, one creature the mummy can see within 60 feet. Failure: 25 (6d6 + 4) Psychic damage, and the target has the Para- lyzed condition until the end of the mummy’s next turn.
At Will: Dispel Magic, Thaumaturgy
1/Day Each: Animate Dead, Harm, Insect Plague (level 7 version)
Reactions
Whirlwind of Sand. Trigger: The mummy is hit by an attack roll. Response: The mummy adds 2 to its AC against the attack, possibly causing the attack to miss, and the mummy teleports up to 60 feet to an unoccu- pied space it can see. Each creature of its choice that it can see within 5 feet of its destination space has the Blinded condition until the end of the mummy’s next turn.
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the mummy can expend a use to take one of the following actions. The mummy regains all expended uses at the start of each of its turns.
Dread Command. The mummy casts Command (level 2 version), using the same spellcasting ability as Spell- casting. The mummy can’t take this action again until the start of its next turn.
next turn.