문서 보기토론이전 판역링크Fold/unfold all맨 위로 이 문서는 읽기 전용입니다. 원본을 볼 수는 있지만 바꿀 수는 없습니다. 문제가 있다고 생각하면 관리자에게 문의하세요. ====== 미라 ===== Mummy 중형 또는 소형 언데드, 질서 악 AC 11 우선권 -1 (9) HP 58 (9d8 + 18) 속도 20 ft. 모드 저장 모드 저장 모드 저장 |근력|16|+3|+3|민첩 8 |-1|-1|건강 15|+2|+2| |지능|6 |-2|-2|Wis 12|+1|+3|매력 12|+1|+1| \\ 취약성 불 면역 괴사, 독; 매혹, 탈진, 겁에 질린, 마비, 중독 감각 암시야 60피트; 지속 효과 지각 11 언어 평범 + 다른 언어 2개 CR 3(XP 700, PB +2) 행동 === 다중 공격. 미라가 썩은 주먹을 두 번 공격하고 무시무시한 눈부심을 사용합니다. 썩은 주먹. 근접 공격 롤: 5, 사거리 5피트 적중: 8 (1d10 + 3) 타격 피해+10 (3d6) 사령 피해. 대상가 크리처이면 저주받은 것입니다. 저주받은 상태에서는 대상은 명중 점수를 회복할 수 없고, 긴 휴식을 끝내도 최대 명중 점수가 정상으로 돌아오지 않으며, 24시간이 경과할 때마다 최대 명중 점수가 10(3d6)씩 감소합니다. 이 공격으로 명중률이 0으로 감소하면 크리처는 죽어 먼지로 변합니다. 끔찍한 눈부심. 지혜 절약 던지기: DC 11, 미라의 60피트 내 시야를 하나 크리처확보합니다. 실패: 미라의 다음 턴이 끝날 때까지 겁에 질린 대상 상태를 유지합니다. 성공: 대상는 24시간 동안 이 미라의 공포의 눈부심에 면역이 됩니다. \\ ===== 원문 ===== ===== Mummies ===== Mummy Medium or Small Undead, Lawful Evil AC 11 Initiative −1 (9) HP 58 (9d8 + 18) Speed 20 ft. MOD SAVE MOD SAVE MOD SAVE |Str|16|+3|+3|Dex 8 |−1|−1|Con 15|+2|+2| |Int|6 |−2|−2|Wis 12|+1|+3|Cha 12|+1|+1| \\ Vulnerabilities Fire Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned Senses Darkvision 60 ft.; Passive Perception 11 Languages Common plus two other languages CR 3 (XP 700; PB +2) Actions === Multiattack. The mummy makes two Rotting Fist at- tacks and uses Dreadful Glare. === Rotting Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack. Dreadful Glare. Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy’s next turn. Success: The target is immune to this mummy’s Dreadful Glare for 24 hours. \\ Mummy Lord Medium or Small Undead (Cleric), Lawful Evil AC 17 Initiative +10 (20) HP 187 (25d8 + 75) Speed 30 ft. MOD SAVE MOD SAVE MOD SAVE |Str 18|+4|+4|Dex 10|+0|+0|Con 17|+3|+3| |Int 11|+0|+5|Wis 19|+4|+9|Cha 16|+3|+3| \\ Skills History +5, Perception +9, Religion +5 Vulnerabilities Fire Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned Senses Truesight 60 ft.; Passive Perception 19 Languages Common plus three other languages CR 15 (XP 13,000, or 15,000 in lair; PB +5) Traits === Legendary Resistance (3/Day, or 4/Day in Lair). If the mummy fails a saving throw, it can choose to suc- ceed instead. === === Magic Resistance. The mummy has Advantage on sav- ing throws against spells and other magical effects. === === Undead Restoration. If destroyed, the mummy gains a new body in 24 hours if its heart is intact, reviving with all its Hit Points. The new body appears in an unoccu- pied space within the mummy’s lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all dam- age except Fire. === Actions === Multiattack. The mummy makes one Rotting Fist or Channel Negative Energy attack, and it uses Dreadful Glare. === Rotting Fist. Melee Attack Roll: +9, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, it gains no benefit from finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack. Channel Negative Energy. Ranged Attack Roll: +9, range 60 ft. Hit: 25 (6d6 + 4) Necrotic damage. Dreadful Glare. Wisdom Saving Throw: DC 17, one creature the mummy can see within 60 feet. Failure: 25 (6d6 + 4) Psychic damage, and the target has the Para- lyzed condition until the end of the mummy’s next turn. === Spellcasting. The mummy casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks): === At Will: Dispel Magic, Thaumaturgy 1/Day Each: Animate Dead, Harm, Insect Plague (level 7 version) Reactions Whirlwind of Sand. Trigger: The mummy is hit by an attack roll. Response: The mummy adds 2 to its AC against the attack, possibly causing the attack to miss, and the mummy teleports up to 60 feet to an unoccu- pied space it can see. Each creature of its choice that it can see within 5 feet of its destination space has the Blinded condition until the end of the mummy’s next turn. Legendary Actions Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the mummy can expend a use to take one of the following actions. The mummy regains all expended uses at the start of each of its turns. //**Dread Command.**// The mummy casts Command (level 2 version), using the same spellcasting ability as Spell- casting. The mummy can’t take this action again until the start of its next turn. === Glare. The mummy uses Dreadful Glare. The mummy can’t take this action again until the start of its === next turn. === Necrotic Strike. The mummy makes one Rotting Fist or Channel Negative Energy attack. === source/srd52/monsters/mummies.txt 마지막으로 수정됨: 2025/05/15 22:01저자 127.0.0.1