경이로운 아이템, 희귀도는 다양합니다.
깃털처럼 생긴 물체입니다. 깃털 토큰은 여러 종류가 있으며, 각각 다른 일회용 효과를 가지고 있습니다. GM은 깃털 토큰 테이블을 굴려서 무작위로 토큰의 종류를 선택하거나 채굴합니다. 토큰의 종류에 따라 희귀도가 결정됩니다.
닻 (비범). 마법 행동를 사용해 토큰을 보트나 배에 터치할 수 있습니다. 다음
24시간 동안 선박은 어떤 방법으로도 움직일 수 없습니다. 토큰을 다시 선박에 터치하면 효과가 종료됩니다. 효과가 종료되면 토큰은 사라집니다.
새 (희귀). 마법 행동를 사용해 토큰을 5피트 공중으로 던질 수 있습니다. 토큰이 사라지고 거대한 형형색색의 새가 그 자리를 대신합니다. 이 새는 Roc의 통계를 가지고 있지만 압정은 할 수 없습니다. 이 새는 간단한 명령에 복종하며 최대 비행(시속 16마일로 최대 144마일 하루 당, 비행 3시간마다 1시간 휴식)로 최대 500파운드 또는 그 절반인 속도으로 1,000파운드까지 운반할 수 있습니다. 새는 하루 동안 최대 이동 거리가 비행에 도달하거나 명중 점수가 0으로 떨어지면 사라집니다. 새를 마법 행동으로 해제할 수 있습니다.
부채 (비범). 보트나 배에 있다면 마법의 행동를 사용해 토큰을 최대 10피트 공중으로 던질 수 있습니다. 토큰이 사라지고 거대한 부채가 그 자리를 대신합니다. 부채가 공중에 떠서
ate
Wondrous Item, Rarity Varies
This object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The GM chooses the kind of token or deter- mines it randomly by rolling on the Feather Tokens table. The type of token determines its rarity.
Anchor (Uncommon). You can take a Magic action to touch the token to a boat or ship. For the next
24 hours, the vessel can’t be moved by any means. Touching the token to the vessel again ends the ef- fect. When the effect ends, the token disappears.
Bird (Rare). You can take a Magic action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a Roc, but it can’t at- tack. It obeys your simple commands and can carry up to 500 pounds while flying at its maximum speed (16 miles per hour for a maximum of 144 miles per day, with a 1-hour rest for every 3 hours of flying) or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 Hit Points. You can dismiss the bird as a Magic action.
Fan (Uncommon). If you are on a boat or ship, you can take a Magic action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and cre-
ates a strong wind. This wind can fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as a Magic action.
Swan Boat (Rare). You can take a Magic action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50-foot- long, 20-foot-wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can take
a Magic action while on the boat to command it to move or to turn up to 90 degrees. The boat remains for 24 hours and then disappears. You can dismiss the boat as a Magic action.
Tree (Uncommon). You must be outdoors to use this token. You can take a Magic action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.
Whip (Rare). You can take a Magic action to throw the token to a point within 10 feet of yourself. The token disappears, and a floating whip takes its place. You can then take a Bonus Action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of +9. On a hit, the target takes 1d6 + 5 Force damage.
As a Bonus Action, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of the whip. The whip disappears after 1 hour, when you take a Magic action to dismiss it, or when you die or have the Incapacitated condition.
Feather Tokens
1d100 Token Rarity
01–20 | Anchor | Uncommon |
21–35 | Bird | Rare |
36–50 | Fan | Uncommon |
51–65 | Swan boat | Rare |
66–90 | Tree | Uncommon |
91–00 | Whip | Rare |